This amazes me.
Like a fly in amber, my old Atari game "Battle for the Throne", is preserved for all time.
Friday, November 30, 2007
Thursday, November 29, 2007
Server Update
Added the time and date connected to the server's player connected message.
Added a "Conquered" attribute to the region information to store when a region changed hands and who had it previously.
Continued to work on the name generator.
My intruder never came back.
Added a "Conquered" attribute to the region information to store when a region changed hands and who had it previously.
Continued to work on the name generator.
My intruder never came back.
Friday, November 23, 2007
I got my first intruder.
One of the signs your game has "Made It" is that you start to attract intruders. One of the players in the current game is not who I thought he was. I still don't know who it is, but I intend to find out...
I have not given out the link to this blog to any of my players yet. :-)
I have not given out the link to this blog to any of my players yet. :-)
Thursday, November 22, 2007
Combat Update
Fixed a problem in Antisubmarine Warfare where sometimes the submarines would be the attacker and the attacking ships would be the defender. This would often result in a zero-loss battle that would get canceled. I adjusted the code so that it makes sure that the side with the submarines is always marked as the defender in an ASW battle.
Sunday, November 18, 2007
Logistics Message Updated
This morning I updated the server to send a logistics message even when all units are in supply. Previously, the message only went out when the player ran out of something. I also adjusted some of the text to be more accurate.
The Game Developers Blog Starts
This is going to be a record of the changes and the continuing development of my Global Superpowers game.
Subscribe to:
Comments (Atom)
