Wednesday, December 23, 2009
Thursday, December 3, 2009
New Battleship Tech Nearly Done
Depending on your tech level, you can build everything from a HMS Dreadnought class ship to the (Never built) USS Montana.
There is also naval targeting tech, allowing the offensive capabilty of older ships to go up after they are in service.
Wednesday, November 4, 2009
Latest News.
Sunday, October 4, 2009
Client Update: Saving Unit Lists
Saturday, September 26, 2009
Thursday, September 24, 2009
Updated Manual
Trade
Trade is important to a superpower, it allows you to gain things you need without having to go to war to get them.
You can trade resources, companies, technology, units and regions for cash. Resources and companies can be sold to the market or other players. Technology, units and regions can only be traded to other players.
A transaction will not be executed until both sides approve it.
When buying resources, you must have enough storage to hold the resources purchased. If you do not have enough room to store what you have purchased, your government will only buy enough to top off your storage.
The market price for resources is set entirely by supply and demand. For example, if the grain price is rising, it means that more is being purchased from the market than is being produced. Keep in mind that this is also affected by the sales and purchaces of the other players.
Trading an organization also trades any units contained within it.
When you trade an incomplete unit to another player, they may not be able to finish construction on that unit unless they have the technology for it.
Sunday, September 20, 2009
Help File Updated and Server Down.
Took down the server.
Friday, September 18, 2009
End of Campaign Thirteen: Final Scores
Geography:
Most Regions: Italy 48 / 150
Whole Continents: USA 3 / 7
Largest Population: Japan 815,485,915 / 2,912,699,770
Military:
Land Combat Attack Strength: USA 1,064,270 / 1,941,134
Air to Air Combat Strength: Japan 14,903 / 31,828
Bomber Strength: Japan 521,942 / 798,559
Regions in Bomber Range: Italy 141 / 169
Sea Combat Strength: Japan 311.6 / 702.4
Naval Cargo Space: Italy 6,766,920 / 18,878,337
Economics:
Share of Grain Produced: USA 118.8 / 248.2
Share of Oil Produced: Britain 638.8 / 1,422.8
Share of Minerals Produced: USA 135.4 / 317.5
For the first time, in this game at the end oil was plentiful, but grain was in short supply, selling at over 200,000 per unit.
A note on the most regions score, in the future we will be counting land and sea regions separately.
The server is down and will be until the start of the next game.
Saturday, September 12, 2009
Score Window Updated
Working on the server version that will produce the definitive score.
Saturday, September 5, 2009
Work Continues on the Score Screen.
Be advised that the score screen only shows what you can see. If someone else has more of something, and it is not visible to you, it is not considered in the score.
Thursday, August 27, 2009
Client Update
Added a score window to the view item on the main menu.
Saturday, August 15, 2009
Friday, August 14, 2009
Transaction and Budget Page Changes
The budget page now shows the results of the transaction only if both sides have approved the transaction rather than always showing it if you have approved it.
Thursday, August 13, 2009
Hardware Failure
Sunday, August 9, 2009
Client Update: Transaction Rules
Saturday, August 8, 2009
Client Update
Friday, August 7, 2009
Sunday, July 19, 2009
Saturday, July 18, 2009
Server Update: Load and Unload Messages
Friday, July 17, 2009
Server Update
Manual Updated: The Storage Tab
The Storage Tab
The far right tab is the storage tab. This is where you can see the region's resource storage capacity and add additional storage.
Clicking on the button labeled "Build" will pull up a dialog that allows you to create additional storage for this region.
To build storage units with a greater capacity than one, adjust the quantity on the second (Select Unit Equipment) page.
Thursday, July 16, 2009
Lots of Changes
- Added a message in mail to show that an air mission has failed due to enemy interference.
- Fixed the missing "The server is busy incrementing the turn" dialog.
- Fixed an error in the code for the open company order that kept it from being executed.
- Consolidated the context menu (Right Click) code on all of the company lists. Added "Show My Companies" and "Show Others' Companies" to the context menu. Removed the redundant "Show Only Nationalized Companies" check box from the national government company tab.
- Added the ability to build large capacity storage units.
Thursday, July 2, 2009
Manual Updated: Nation Info View, Build Queue
The Build Queue Tab
The build queue tab has six columns available:
A unit's build order is the order in which the order to construct this unit was issued. The oldest order is number one.
The unit's build priority is the priority the unit gets resources. Priority one units get access to resources before any other units. The default priority is "3".
To change a unit's build priority, right click on the unit and select "Change Priority". You can also select "Halt" which will put the unit's construction on hold.
The column labeled "complete" is when the unit is scheduled to be complete. Resource shortages will cause this date to be pushed out to a later date.
The columns can be rearranged according to your preferences by dragging them to a new position. To restore them to defaults, right click on the list and select "Reset to Defaults".
Sunday, June 28, 2009
Friday, June 26, 2009
Client Update
Join organization no longer lists other players' organizations.
Thursday, June 25, 2009
Transaction Report Updated
Wednesday, June 24, 2009
Monday, June 22, 2009
Client Update
Company Expansion Window Fixed
Sunday, June 21, 2009
Rule Change: Region Capture

Units under construction no longer vanish like soap bubbles when a region changes hands. They are now marked complete with their current equipment and training status. They will loose half of their morale due to being dumped out of training and being sent into battle without all of their equipment.
Naval units still will be either captured or scuttled, depending on the luck of the capturing player.
Saturday, June 20, 2009
Server Update: Change to the Combat Messages
Manual Updated: Combat Strength
Combat Strength
The first step in resolving combat is calculating the combat strength of a side in battle. The strength of each unit on a side is added together to calculate that side's total combat strength. The strength of each unit modified by the following factors:
Previous losses - A unit may be already damaged.
Morale - Morale is the state of mind of the troops; Their attitude toward their prospects of success and confidence in their side's abilities. Large relative differences in morale have a devastating effect on combat performance.
The effect of morale is = 0.2 + 0.8 * Morale / 100.0
Supply - The unit may be cut off from supply and may be short of food, fuel and ammunition. A units fighting ability is not substantially reduced by small shortages of supplies. A unit will fight at full strength as long as they can get 65% of their needed supplies. After that, strength drops off linearly until they are fighting at 35% of their normal strength.
Air Power Limits - There is a limit to how much air support is useful. The maximum air combat strength that is applied to a battle is three times the ground combat strength.
Friday, June 19, 2009
Change to Trade Tab
Thursday, June 18, 2009
Server Update
Manual Updated
Air Superiority
Assign aircraft to an air superiority role. They will attack any intruding aircraft and protect ground units from air attack.
Air superiority refers to the dominance of one force over another in an air battle. Air superiority allows the dominating power to conduct land, sea, and air operations at a given time and place without prohibitive interference by the opposing force.
The side with air superiority in a region also gets a bonus towards ground combat in that region.
If an enemy nation has air superiority over your one of your regions, you cannot fly "Drop Bombs" or "Bomb Supply Line" missions out of that region.
Sunday, June 14, 2009
Time Warp

We lost two turns this afternoon to an unknown cause.
Orders uploaded between 10:00 and 14:20 today will need to be reloaded.
Also be advised that we hit 10,740 units today. With that many records everything takes longer, especially game turnovers and downloading. When two players try to download at the same time, my bandwidth chokes and it looks like a lockup at the player end. Just wait it out and it will speed up once you are both not trying to download at the same time.
Fixed an Error in the Company Transaction Code.
Thursday, June 11, 2009
Manual Updated
Bomb Target
Assign aircraft to hit ground targets.
When you select the "Bomb Target" order, the target tree control will appear allowing you to select one or more targets for the bomber. When you select multiple targets, the bomber will hit one of the selected targets at random. You can only bomb targets in one region at a time.
If you select all of the units in a region as targets, the program generates an "Attack all Enemies in the Region" order. If any additional units are detected, they will also be targeted.
When there are no targets available that meet the selection criteria, such as when the target is destroyed or moves out of the region, the server cancels the unit's bomb order.
Monday, June 8, 2009
Server update
Client Update
Sunday, June 7, 2009
Client Update
Friday, May 29, 2009
Added the "Various" order
The order is for display purposes only, you cannot give a unit the "Various" order.
Saturday, May 16, 2009
Bomber Target Selector Fixed
Sunday, May 10, 2009
Saturday, May 9, 2009
Move Page Distances Corrected
Thursday, May 7, 2009
Client Update
Thursday, April 30, 2009
Wednesday, April 29, 2009
Server Logging
At least until I start to run low on hard disk space...
Company Construction Cost Change
Sunday, April 19, 2009
Pirate Movement Changed
Saturday, April 18, 2009
New Message Text
Monday, April 13, 2009
Declaration of War Text
Sunday, April 5, 2009
Updated the Equipment Tab
I also noticed that the Italians have an invisible tank (it's blind too!). I fixed it in the scenario file so it can spot and will be spottable in future games.
Saturday, April 4, 2009
Help File Updated
Monday, March 30, 2009
Mail bug fixed
Sunday, March 29, 2009
The Spoils of War
Thursday, March 26, 2009
Client Update
Saturday, March 21, 2009
Wednesday, March 18, 2009
Air Movement Change
Sunday, March 15, 2009
Client Update
Tuesday, March 10, 2009
Server Update
Friday, March 6, 2009
Wednesday, March 4, 2009
Sunday, March 1, 2009
Fixed the Move Confirmation Popup
Saturday, February 28, 2009
Random Move Bug Found.
Friday, February 27, 2009
Client and Server Update
Reworked the Load Unit and Board Ship Screens. Updated the Manual.
Monday, February 16, 2009
Server Update
Saturday, February 14, 2009
Client Update
The old Status column was masking some movement bugs and needed to be made clearer.
The Orders column shows what the unit has been ordered to do. The Notes column shows what the unit did last turn.
A side effect of adding another column to the reports will be saved column positions and widths will all go back to defaults so everyone will need to reconfigure their screens.







