Sunday, June 28, 2009

Client Update

Lightened the stockpile bars on the government info page to enhance readability.

Friday, June 26, 2009

Client Update

The 'Hold' order is now uploaded correctly.
Join organization no longer lists other players' organizations.

Thursday, June 25, 2009

Transaction Report Updated

I cleaned up the text in the transaction report. It now shows the current prices of the commodities. I also fixed an error in the text for failed transactions.

Wednesday, June 24, 2009

Client Update

Added the unit name(s) to the final approval page of the build unit wizard.

Monday, June 22, 2009

Client Update

You can now only upload orders after downloading the current turn from the server. You can no longer load a locally saved game, edit orders and upload them to the server.

Company Expansion Window Fixed

The new production edit box on the company expansion window now rounds correctly.

Sunday, June 21, 2009

Rule Change: Region Capture


Units under construction no longer vanish like soap bubbles when a region changes hands. They are now marked complete with their current equipment and training status. They will loose half of their morale due to being dumped out of training and being sent into battle without all of their equipment.

Naval units still will be either captured or scuttled, depending on the luck of the capturing player.


Saturday, June 20, 2009

Server Update: Change to the Combat Messages

I added supply and morale information to the combat messages. There was no change to how combat was calculated, the mail just shows more information now.

Manual Updated: Combat Strength

The combat strength section of the combat page of the manual now reads:

Combat Strength

The first step in resolving combat is calculating the combat strength of a side in battle. The strength of each unit on a side is added together to calculate that side's total combat strength. The strength of each unit modified by the following factors:

Previous losses - A unit may be already damaged.

Morale - Morale is the state of mind of the troops; Their attitude toward their prospects of success and confidence in their side's abilities. Large relative differences in morale have a devastating effect on combat performance.

The effect of morale is = 0.2 + 0.8 * Morale / 100.0

Supply - The unit may be cut off from supply and may be short of food, fuel and ammunition. A units fighting ability is not substantially reduced by small shortages of supplies. A unit will fight at full strength as long as they can get 65% of their needed supplies. After that, strength drops off linearly until they are fighting at 35% of their normal strength.

Air Power Limits - There is a limit to how much air support is useful. The maximum air combat strength that is applied to a battle is three times the ground combat strength.



Friday, June 19, 2009

Change to Trade Tab

The trade page for other players is no longer disabled. Disabling the list control was preventing the scroll bar from working. Instead of disabling it, I am now blocking the 'Insert' and 'delete' keyboard shortcuts and mouse clicks in the client area so players still can not edit other players' trade transactions.

Thursday, June 18, 2009

Server Update

Initialized the Independent player to be friendly to all unowned (warlord) regions. This should prevent strangeness like when Yakutsk was bombing its own supply lines in September of 1941.

Manual Updated

Made the Air Superiority text clearer on the Unit Orders page, it now reads:

Air Superiority

Assign aircraft to an air superiority role. They will attack any intruding aircraft and protect ground units from air attack.

Air superiority refers to the dominance of one force over another in an air battle. Air superiority allows the dominating power to conduct land, sea, and air operations at a given time and place without prohibitive interference by the opposing force.

The side with air superiority in a region also gets a bonus towards ground combat in that region.

If an enemy nation has air superiority over your one of your regions, you cannot fly "Drop Bombs" or "Bomb Supply Line" missions out of that region.

Sunday, June 14, 2009

Time Warp


We lost two turns this afternoon to an unknown cause.

Orders uploaded between 10:00 and 14:20 today will need to be reloaded.

Also be advised that we hit 10,740 units today. With that many records everything takes longer, especially game turnovers and downloading. When two players try to download at the same time, my bandwidth chokes and it looks like a lockup at the player end. Just wait it out and it will speed up once you are both not trying to download at the same time.

Fixed an Error in the Company Transaction Code.

You should be able to cancel nationalization and privatization company orders now.

Thursday, June 11, 2009

Manual Updated

Added the "Various" order to the manual and updated the bomb target order to read:

Bomb Target

Assign aircraft to hit ground targets.

When you select the "Bomb Target" order, the target tree control will appear allowing you to select one or more targets for the bomber. When you select multiple targets, the bomber will hit one of the selected targets at random. You can only bomb targets in one region at a time.

If you select all of the units in a region as targets, the program generates an "Attack all Enemies in the Region" order. If any additional units are detected, they will also be targeted.

When there are no targets available that meet the selection criteria, such as when the target is destroyed or moves out of the region, the server cancels the unit's bomb order.


Monday, June 8, 2009

Server update

Changed the order validation code in the server to delete the oldest order instead of the newest order when it finds a unit with two incompatible orders.

Client Update

Changed the code when assigning movement to clear all of a units old orders before assigning a new move order. Sometimes when a new move order was given, it would just append the new move order to a unit's order list.

Sunday, June 7, 2009

Client Update

Added a range column to the Player Equipment Tab. You can now sort equipment by it's range.