Thursday, June 24, 2010

Cleaned up new icons.

I cleaned up the new icons so they look better on the new technology page.

Thursday, June 17, 2010

Manual Update: Technology

Updated the technology page in the manual today.


Technology

The types of equipment you can build for your units as well as the kinds of installations you can construct is determined by what technology you possess.

Some technology obsoletes previously researched equipment or gives new abilities to or upgrades existing equipment.

Researching new technology is done by using the Tech Tab on the Nation Info View.



See also Equipment, Nation Info View and Units.


Army Technology

Infantry Tech

Infantry technology is labeled "Small Arms-1" though "Small Arms-7". Each level grants access to new equipment that has an increase in ground combat strength (both attack and defence) over it's predecessor as well as an increase in bomber defense.

Armor Tech

Armor technology is labeled "Armor-1" though "Armor-7". Each level grants access to new equipment that has an increase in ground combat strength (both attack and defence) over it's predecessor as well as an increase in bomber defense.

Artillery Tech

Artillery technology is labeled "Artillery-18" through "Artillery-60". Each level grants access to new equipment that has an increase in ground or sea combat strength (both attack and defence) over it's predecessor

Antiaircraft Tech

Antiaircraft technology is labeled "Antiaircraft-1" through "Antiaircraft-5". Each level grants access to new equipment that has an increase in antiaircraft combat strength. The new equipment also has an increase in ground combat strength as well as bomber defense strength.


Air Force Technology


Bomber Tech

Bomber technology is labeled "Bomber-1" through "Bomber-6". Each level
grants access to new aircraft that has an increase in air-to-ground combat strength. The new aircraft will usually also have an increase in range, air-to-air combat strength and an increase to it's vision
attribute.


Fighter Tech

Fighter technology is labeled "Fighter-1" through "Fighter-5" and "Jet Fighter-1" through "Jet Fighter-3". Each level grants access to new aircraft that has an increase in air-to-air combat strength. The new aircraft will usually also have an increase in range, air-to-ground combat strength and an increase to it's vision attribute.

Recon Tech

Recon technology is labeled "Recon-1" through "Recon-5". Each level grants a +30% increase to air reconnaissance spotting of new and existing units.


Navy Technology


Battleship Tech

Battleship technology is labeled "Battleship-06" through "Battleship-50".
Each level grants access to new ship hulls that have an increase in sea defense. Increases in offensive ability is provided by the artillery tech. The new ships will also have a higher bomber and submarine defense.


Cruiser Tech

Cruiser technology is labeled "Cruiser-14" through "Cruiser-50".
Each level grants access to new ship hulls that have an increase in
sea defense. Increases in offensive ability is provided by the artillery tech. The new ships will also have a higher bomber and submarine defense.


Destroyer Tech

Destroyer technology is labeled "Destroyer-17" through "Destroyer-50".
Each level grants access to new ship hulls that have an increase in sea defense. Increases in offensive ability is provided by the artillery tech. The new ships will also have a higher bomber and submarine defense.


Aircraft Carrier Tech

Destroyer technology is labeled "Aircraft Carrier-14" through "Aircraft Carrier-60". Each level grants access to new ship hulls that have an increase in the number of aircraft that they can carry. The new ships will also have a higher sea, bomber and submarine defense.

Submarine Tech

Submarine technology is labeled "Submarine-20" through "Submarine-42",
"Electroboats" and "Fast Attack Subs". Each level grants access to new submarines that have an increase in their submarine attack and defense values. There is also a "Torpedo Upgrade" which increases the attack value of new and existing submarines and "The Schnorkel" which increases their defense value.


Antisubmarine Tech

Antisubmarine technology is labeled "ASW-30" through "ASW-50".
Each level grants an additional +50% Attack strength agianst submarines for any unit that can attack submarines.


Targeting Tech

"Advanced Optical Targeting" grants a +50% Ship's gun attack
strength for new and existing ships.


"Decimetric Naval Artillery Radar" and "Centimetric Naval Artillery Radar" each grant an additional +50% Ship's gun attack strength and double the effectiveness of antiaircraft fire for new and existing ships.



Industrial Technology


Improved Machine Tools

Grants a 5% increase in the speed manufacturing all units.

Advanced Machine Tools

Grants an additional 5% increase in the speed manufacturing all units.

Small Arms Assembly Line

Grants an additional 10% increase in the speed of construction of infantry units.

Vehicle Assembly Line

Grants an additional 10% increase in the speed of construction of armor and artillery units.

Aircraft Assembly Line

Grants an additional 10% increase in the speed of construction of all air units.

Ship Assembly Line

Grants an additional 10% increase in the speed of construction of all naval units.




Military Doctrine

All of the doctrine techs obsolete each other, so you may only have one in force at a time.

Army Supremacy Doctrine

"You don't own territory until you have stationed an 18 year old with a rifle on it." The Army gets the best and the brightest, granting a 5% bonus to land unit and antiaircraft combat strength.

Naval Supremacy Doctrine

"75% of the Earth is covered by water, if you control the oceans, you control the Earth." The Navy gets the best and the brightest, granting a 5% bonus to all naval combat strengths.

Air Supremacy Doctrine

"Control the air and you control the land below it." The Air Force gets the best and the brightest, granting a 5% bonus to all types of air combat strength.