Friday, December 31, 2010

Server Update: Tech Effect

You will no longer get negative construction complete percentages when your construction tech goes up.  Units in the build queue will now get their build times updated when the build tech goes up.

Wednesday, December 22, 2010

Client Update: Disembark Window

Version 1.72: Fixed the unit disembark window to highlight the target region when it populates the window with existing orders.

Monday, December 20, 2010

Server Update: Storage Unit Behavior

When you capture a region, storage units under construction will now be captured and will no longer continue to fight with zero strength.

Thursday, December 16, 2010

Client Update: Load Orders Behavior Change

When you load an organization unit onto a ship, the orders of all subordinate units are now canceled. This prevents subordinate units with move orders from moving out of the unit when it loads and leaving the empty organizations on the transport ship.

Saturday, December 11, 2010

Client Update: Travel Time Bug Fixed.

Version 1.70: Fixed a logic error that was causing travel times to be miscalculated.

The game has begun advancing turns once more.