Saturday, January 26, 2008

Client and Server Updates

Adjusted the chance of units surrendering with giving a lower priority to national stability and more to current morale.

There was a problem where units belonging to very high stability nations would never surrender, even when they were completely destroyed. Now there is a 15% chance of a 0-Morale unit surrendering every turn even if the player has a 100% stability.

Moved the unit surrender and unit sink notification to the notes field in the combat mail.

Changed the unit serialization to save the unit commander field.

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